Date Submitted: Sat, 16 Mar 2019 00:02:49 GMT

LAW 1477 v00 : Video Games in the 21st Century: Creativity and Innovation in Action

Last edit: Wed, 20 Mar 2019 21:35:33 GMT

Druthers submitted by: bg326
Spring
JD Adjunct
UserID Name Email
bg326 Golant, Benjamin benegol@msn.com
LAW 1477 v00: Video Games in the 21st Century: Creativity and Innovation in Action
Video Games in the 21st Century: Creativity and Innovation in Action
 
 
 
 
 
 
 
M 6:00-8:00p
 
18 (LAWJ: 16/LAWG: 2)
Paper

 
J.D.
Yes
Seminar
2
None
 

Copyright Law and Constitutional Law II: Individual Rights and Liberties.

Courses that cover Communications Law, Entertainment Law, and Antitrust.

 

Gamers wanted!

Would you like to offer the Pass/Fail grading option?
 

 
 
Does this course qualify as a "simulation course"?
 

Is this course available to distance students?
 

Is this a mandatory Pass-Fail course?
 

 

Personal Information

 
 
 
 
 

Ben Golant is currently Chief Counsel for Intellectual Property Policy at the Entertainment Software Association in Washington, DC. There, he represents the video game industry before the US Congress, courts, the executive branch, and government agencies involved in IP policy and enforcement. Professor Golant started at ESA in October 2015 after a long career working in senior legal roles at three US agencies: (1) the Federal Communications Commission, (2) the United States Copyright Office, and (3) the United States Patent and Trademark Office. He is an expert on copyright, technology, and content regulation matters. Professor Golant has also taught classes on a wide range of IP and technology topics at the Columbus School of Law – Catholic University in Washington DC. He earned his J.D. from Georgetown University Law Center, where he focused on communications law, and his BA/BS in social psychology and advertising from Boston University.

Key: 7748